Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaughas acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what youave done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types. Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform. Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more. Compliments Winning Design! by tackling the programming side of competition. What youall learn Write programs to give your team an edge in competition. Avoid common programming pitfalls that can cost points. Write well-planned code easily adapted as you refine your approach to a challenge. Collaborate with teammates in presenting a clear understanding of your coding solution to competition judges. Improve your ability to wield each of the MINDSTORM NXT sensors. Explore tips a tricks that can be used in robot competitions, and for fun. Plan ahead for debugging and troubleshooting. Who this book is for Winning LEGO MINDSTORMS Programming is aimed at those wanting to improve their ability to create and deploy LEGO MINDSTORMS robots that are predictable and reliable at navigating competition challenges, and for fun at home.With this list of code tasks, you can see that there are some aactiona tasks as well as some asensora tasks, which involve touch sensors and light sensors. The NXT- G code in Figure 2-8 is an example of what your final program might look like.
|Title||:||Winning LEGO MINDSTORMS Programming|
|Author||:||James J. Trobaugh, Mannie Lowe|
|Publisher||:||Apress - 2012-11-21|