Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.I have played the game to get through particularly painful tattoo sessions, but also to while away five minutes waiting to ... I would like to propose the term Drop7 practitioners for people like myselfa individuals who find something more in the game than one might suspect an iPhone game could provide. This essay is an attempt to understand the gamea#39;s effect on me. ... The most common elevator pitch of the core game shared by Chain Factor and Drop7 is something along the lines ofanbsp;...
|Title||:||Well Played 2.0|
|Publisher||:||Lulu.com - 2010|