This book was written to support the development of art assets and virtual environments for Serious Games and Architectural Visualization. It caters to those who do not have any experience with 3D modeling, texturing and scene building in a real-time virtual environment. This book focuses on utilizing Autodesk's 3DS Max as the 3D modeling tool, Allegorithmic's MapZone as the texture creation tool, and Terathon's C4 Engineas the real-time virtual environment scene builder. Many of the chapters in thisbook were written independent of one another to allow students to explore, and use their creativity and imagination in creating theirown virtual environments.3D game programming all in one (2nd ed). Boston, MA: Thomson Course Technology. Gillen, K. (2000, April). Special Report a History of the History of Games. PC Gamer Magazine, Issue 81 ... Interactive home design in a Virtual Environment.
|Title||:||Virtual Architecture: Modeling and Creation of Real-Time 3D Interactive Worlds|
|Author||:||Mohd Fairuz Shiratuddin, Kevin Kitchens, Desmond Fletcher|
|Publisher||:||Lulu.com - 2008-12-30|