Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.Game Studio Publisher Year Platform(s) Pages Ilo Milo SouthEnd Microsoft 2010 Xbox Live Arcade 25, 62 Interactive Game ... 16, 25, Game Studio _ 35 PlayStation 3 Playdead Network Microsoft Windows Mac OS X Linux Little Big Planet Media Molecule Sony 2008 PlayStation 3 25, 74, _ Computer _ 78 SCE Cambridge , PlayStation Studio Enteltammem Portable Europe PlayStation Vita Machinariumanbsp;...
|Title||:||Using Computers Games across the Curriculum|
|Publisher||:||Bloomsbury Publishing - 2013-05-30|