Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professioWhat a simple change. ... Quest presentations featured lots of audience participation; several games; mods of several video games from Super Mario to ... examples within the wonderful awardawinning Minecraft; an expert demonstration of closeaup magic; and an original epic poem. ... It means an experience that is not stand-alone software, but built from the assets and programming of another game.
|Title||:||The Multiplayer Classroom: Designing Coursework as a Game|
|Publisher||:||Cengage Learning - 2011|