The author of four seminal works on science and culture, Donna Haraway here speaks for the first time in a direct and non-academic voice. How Like a Leaf will be a welcome inside view of the author's thought.Jones, Marshall G (1998) Creating electronic learning environments: Games, flow and the user interface, ... pp 7a19 BUSINESS Cox, Allen C (1997) Using the Stock Market Game in the social studies classroom, Social Education, 61 (6), anbsp;...
|Title||:||The International Simulation & Gaming Research Yearbook|
|Author||:||Danny Saunders,, Nina Smalley|
|Publisher||:||Routledge - 2012-10-12|