Technologyas capabilities are always changing. Every day, advancements are made that will ultimately have profound effects on society, yet most of these developments go unnoticed by mainstream news outlets. As a result, the general public has largely been kept in the dark about the latest, greatest, and most exciting technological trends -- many of which are poised to reshape the world completely. This series aims to lift the veil off of these developments and shed light on how each could affect society in the years ahead. This book -- the first in the series -- begins the tour with a look at many areas of the entertainment industry, including television, movies, music, printed media, and video games. Tom Stuczynski is a tech industry insider working as a software engineer at one of the largest software development companies in the world. With over ten yearsa experience studying technological trends and having obtained degrees in multiple disciplines, Tom has become adept at understanding both the technical limitations and social considerations of cutting-edge technologies. Written for anyone interested in where we are, how we arrived here, and where weare headed, The Impact of Innovation series opens readersa eyes to the world of new possibilities created by technological innovation and its potential impact on society. Visit www.impactofinnovation.com to learn more!2006, the initial launch ofthe Sony PlayStation 3 brought capabilities for gamers to connect their PlayStation Portable (PSP) devices ... Sony adapted their Remote Play technology to allow for the connectivity of their next-generation products: the PlayStation 4 and PS Vita. ... 2012, which allows iOS, Android, and Windows devices to communicate with Microsofta#39;s Xbox 360 and Xbox One consoles directly, anbsp;...
|Title||:||The Impact of Innovation: Entertainment|
|Publisher||:||Tom Stuczynski - 2014-05-31|