They consider the control and power exercised by software architecture; the app's prosthetic ability to enhance certain human capacities, in reality or in imagination; the app economy, and the divergent possibilities it offers of making a living or making a fortune; and the app as medium and remediator of reality. Also included (and documented in color) are selected projects by artists asked to design truly imaginary apps, qicons of the impossible.q These include a female sexual arousal graph using Doppler images; qThe Ultimate App, q which accepts a payment and then closes, without providing information or functionality; and qiLuck, q which uses GPS technology and four-leaf-clover icons to mark places where luck might be found. ContributorsChristian Ulrik Andersen, Thierry Bardini, Nandita Biswas Mellamphy, Benjamin H. Bratton, Drew S.My habit resumed last month when the first iPad died of an acute case of abad porta (of the propri- etary 30-pin dock to the USB ... The case was terminal according to Apple, which refused to repair it and which instead offered to salvage from its ... his interfaces small, and a brand new (and soon to be obsolete ) iPad 3.We areanbsp;...
|Title||:||The Imaginary App|
|Author||:||Paul D. Miller, Svitlana Matviyenko|
|Publisher||:||MIT Press - 2014-08-29|