The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.The different Xboxes. Left to right: Xbox One (2013); the newest console; the original Xbox (2001); and Xbox 360 (2005), which was the first to feature the unique camerabased sensor, the Kinect, involving body movement as the controller.
|Title||:||The Essential Guide to Game Audio|
|Author||:||Steve Horowitz, Scott R. Looney|
|Publisher||:||CRC Press - 2014-03-05|