The past decade has seen a profound shift in our collective understanding of the digital network. What was once understood to be a transcendent virtual reality is now experienced as a ubiquitous grid of data that we move through and interact with every day, raising new questions about the social, locative, embodied, and object-oriented nature of our experience in the networked world. In The Emergence of the Digital Humanities, Steven E. Jones examines this shift in our relationship to digital technology and the ways that it has affected humanities scholarship and the academy more broadly. Based on the premise that the network is now everywhere rather than merely qout there, q Jones links together seemingly disparate cultural eventsathe essential features of popular social media, the rise of motion-control gaming and mobile platforms, the controversy over the qgamificationq of everyday life, the spatial turn, fabrication and 3D printing, and electronic publishingaand argues that cultural responses to changes in technology provide an essential context for understanding the emergence of the digital humanities as a new field of study in this millennium.The digital humanities could do worse than look to games for examples of complex mixed-reality systems that reflect the contingencies of the network ... are uses of the term by the military and governments, as in cyber-attack and cyber- warfare, and in the analogous case of cyber-bullying. ... A version of the essay first appeared in Hypersurface Architecture AD 69 (London: Academy Editions, 1999), 9a10.
|Title||:||The Emergence of the Digital Humanities|
|Author||:||Steven E. Jones|
|Publisher||:||Routledge - 2013-08-15|