This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts.You cannot get by without it. The software you purchase will ultimately drive the minimum requirements of the computer you use. ... it off, and put it back to work. But if you want to spare some frustrations and a lot of finger-tapping while files process, I recommend starting off with at least ac a Pentium II (or AMD K6) 300 mHz with 32 MB RAM and 6 GB hard drive, ac an Apple G3, ac or basic iMac. If you can afford it, go as high as you can with a Pentium III or IV, a beefed-up iMac, or Apple G4, anbsp;...
|Title||:||The Complete Guide to Game Audio|
|Publisher||:||CRC Press - 2013-04-02|