Gives the twenty-two secrets for becoming a Wizard, including how to make a wand, read an oracle, and achieve member status in the Wizards' Guild.Before you start, you need to go back to the Lesson Nine and figure out your Ruling Planet, if you havena#39;t already done that. To recap, find ... With the circuit diagram and a bit of know-how, you can make some dangerous machines.) Ia#39;m notanbsp;...
|Title||:||The Book of Wizardry|
|Publisher||:||Llewellyn Publications - 2003|