Technology Play and Brain Development: Infancy to Adolescence and Future Implications brings together current research on play development, learning technology, and brain development. The authors first navigate the play technology and brain development interface, highlighting the interactive qualities that make up each component. Next, they survey the changes in play materials and the variations in time periods for play that have occurred over the past 15-20 years, and then explain how these changes have had the potential to affect this play/brain developmental interaction. The authors also cover various types of technology-augmented play materials used by children at age levels from infancy to adolescence, and describe the particular qualities that may enhance or change brain development. They present information on previous and current studies of the play and technology interface and provide behavioral data collected from parents and children of varied ages related to their play with different types of play materials. They discuss how such play may affect social, emotional, moral, and cognitive development and review futurist predictions about the potential qualities of human behavior needed by generations to come. They conclude with advice to toy and game designers, parents, educators, and the wider community on ways to enhance the quality of technology-augmented play experiences so that play will continue to promote the development of human characteristics needed in the future.However, she also said she acana#39;t decide if technology games are positive since the problem is they can be so addicting and ... and playing board games like CandylandTM but that now he liked to play Minecraft on the computer and on the iPad. ... reading books, though, like the Hunger Games and the Edge Chronicles.
|Title||:||Technology Play and Brain Development|
|Author||:||Doris Bergen, Darrel R. Davis, Jason T. Abbitt|
|Publisher||:||Routledge - 2015-09-09|