Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment

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This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.Modify the scene matrix to reflect the usera#39;s camera view. 4. ... Perform timing calculations to determine the elapsed time since the last flip of the display buffer; and flip the display buffer. ... keyboard, the user input data must be taken and transferred to instructions which control car movement, camera controls, and registers ifanbsp;...

Title:Technologies for E-Learning and Digital Entertainment
Author:Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li
Publisher:Springer - 2006-03-22


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