From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogamesaalongside televised and physical sportsaimpact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether youare a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.opposed to a fitness game or another genre ofgame), we can easily see that female athletes and female sports teams are not ... series market themselves on their fidelity to actual players and venues, innovative ways to control teams across games and ... 5.1 were the top 10 best-selling sports games at EB Games/ Game Stop, Amazon and Wal-Mart for the Xbox 360. ... 13 (EA) Kinect Sports ( Microsoft) Kinect Sports (Microsoft) NBA 2K12 (2K Sports) Madden NFL13 (EA) FIFA Soccer 12anbsp;...
|Author||:||Mia Consalvo, Konstantin Mitgutsch, Abe Stein|
|Publisher||:||Routledge - 2013-07-18|