Some of the best current research on realistic rendering is included in this volume. It emphasizes the current qhot topicsa in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.In these methods multiple cameras take images for multiple lighting conditions in order to reconstruct a denser range image than could ... 60 cm asFigure 3: A diagram showing the Virtuoso system augmented by a photometric stereo system .
|Title||:||Rendering Techniques ’98|
|Author||:||George Drettakis, Nelson Max|
|Publisher||:||Springer Science & Business Media - 2012-12-06|