qDigital media technologies like the Internet create and host the social networks, virtual worlds, online communities, and media texts where it was once thought that we would all be the same, anonymous users with infinite powers. Instead, the essays in Race After the Internet show us that the Internet and other computer-based technologies are complex topographies of power and privilege, made up of walled gardens, new (plat)forms of economic and technological exclusion, and both new and old styles of race as code, interaction, and image. Investigating how racialization and racism are changing in web 2.0 digital media culture, Race After the Internet contains interdisciplinary essays on the shifting terrain of racial identity and its connections to digital media, including Facebook and MySpace, YouTube and viral video, WiFi infrastructure, the One Laptop Per Child (OLPC) program, genetic ancestry testing, DNA databases in health and law enforcement, and popular online games like World of Warcraft. Ultimately, the collection broadens the definition of the qdigital divideq in order to convey a more nuanced understanding of usage, meaning, participation, and production of digital media technology in light of racial inequality.q--The telecommunications industry in the US has evolved away from local efforts, and the accepted standard of service is now integration within a national oligopoly of a few companies (ATaamp;T, Sprint, Verizon, Comcast, and so on).
|Title||:||Race After the Internet|
|Author||:||Lisa Nakamura, Peter Chow-White|
|Publisher||:||Routledge - 2013-07-03|