Postmortems from Game Developer

Postmortems from Game Developer

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The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.sandbox 318 Schaefer, Erich 79 schedule 210 problems 36, 112, 306 scripting 166, 177a€“178 sequel 75a€“77, 105 SGI 02 ... Sonic Foundry Soundforge 30 Sony Playstation See Playstation Playstation 2 See Playstation 2 sound 57 design 175 anbsp;...

Title:Postmortems from Game Developer
Author:Austin Grossman
Publisher:CRC Press - 2013-04-02


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