Following the very successful Motion in Games events in 2008 and 2009, we organized the Third International Conference on Motion in Games from 14 16 November 2010, in Utrecht, The Netherlands. Games have become a very important medium for both education and - tertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many di?erent areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilizationbetween these communities can considerably advance the state of the artin this area. The goalof the Motionin Games conferencewas to bring together researchersfrom these various ?elds to presentthe most recent results and to initiate collaboration. The conference was organizedby the Dutch research project GATE. The conference consisted of a regular paper session, a postersession, aswellaspresentationsby aselectionofinternationallyrenowned speakers in the ?eld of games and simulations. November 2010 Ronan Boulic Yiorgos Chrysanthou Taku Komura Roland Geraerts Arjan Egges Mark Overmars Organization ProgramChairs Ronan Boulic VRLab, EPFL, Lausanne, Switzerland Yiorgos Chrysanthou University of Cyprus, Nicosia, Cyprus Taku Komura Edinburgh University, UK LocalChairs Roland Geraerts Games and Virtual Worlds group, Utrecht University, NL Arjan Egges Games and Virtual Worlds group, Utrecht University, NL Mark Overmars Games and Virtual Worlds group, Utrecht University, NL ProgramCommittee Allbeck, Jan M.qIn both versions, we populated the scene with 50, 100, 150 and finally 250 agents. Each of these four ... used is a Intel Core 2 Quad Q9550 with 2, 83 Ghz, 4 GB Ram and a Nvidia Geforce GTS 250 with 512 MB Ram. As we can see, the twoanbsp;...
|Title||:||Motion in Games|
|Publisher||:||Springer Science & Business Media - 2010-11-04|