qNanna Verhoeff's new book is a must for anybody interested in visual culture and media theory. It offers a rich and stimulating theoretical account of the central dimension of our contemporary existence--interfacing and navigating both data and physical world through a variety of screens (game consoles, mobile phones, car interfaces, GPS devices, etc.). In the process of exploring these new screen practices, Verhoeff offers fresh perspectives on many of the key questions in media and new media studies as well as a number of new original theoretical concepts. As the first theoretical manual for the society of mobile screens, this book will become an essential reference for all future investigations of our mobile screen condition.--Lev Manovich.q--Publisher's description.They counter the influence of approaches that try to define, position and fix. ... Through an analysis of the Nintendo DS game console, launched in 2004 and updated in 2008 to include a camera (the DSi) ... (the DSi XL), and in 2011 adding a 3D screen (the 3DS), I argue that handheld gadgets like mobile gaming devices, anbsp;...
|Publisher||:||Amsterdam University Press - 2012|