This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.... CameraHelper class used 132-135 CameraHelper class, adding 130-132 class diagram, using 110-112 creating 57 debug controls, ... 97 custom Android application icon setting up 138-140 custom iOS application icon setting 140 custom MotionState class creating 427 ... 62-64 actual code 94 create() method 95-97 dispose() method 98 example code, inspecting of 94, 95 render() method 97 running, anbsp;...
|Title||:||Learning LibGDX Game Development - Second Edition|
|Author||:||Suryakumar Balakrishnan Nair, Andreas Oehlke|
|Publisher||:||Packt Publishing Ltd - 2015-01-28|