Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

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Learn Game Design, Prototyping, and Programming with Todaya€™s Leading Tools: Unitya„c and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. Therea€™s no substitute. Therea€™s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right a€œgame balancea€ and a€œgame feela€ Developing with Unity, todaya€™s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industryWorking Conditions at Game Companies Ifyou know nothing about the game industry, you might thinkthat working at a game company would ... 3 and Xbox 360 versus the PlayStation 2 and Xbox, and the trend will continue for the Xbox One and PlayStation 4 as well. ... This is why in the ESAa#39;s list ofthe top 20 best- selling games of 2012 you will not find a single game that isna#39;t a sequel (see Figure 14.1).

Title:Introduction to Game Design, Prototyping, and Development
Author:Jeremy Gibson
Publisher:Addison-Wesley Professional - 2014-07-04


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