A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.... of War and BioShock, usually appear first on console platforms such as the Xbox 360 and/ or PlayStation 3 before other kinds of platforms. ... industry in recent years, popularizing a motionabased control scheme more intuitive than the standard console controller, and drawing to ... in cost to, and much easier than, upgrading onea#39;s PC by installing the latest graphics card and other bells and whistles.
|Publisher||:||gameindustrybook - 2010-01-08|