This book looks at the convergent nature of technology and its relationship to the field of photogrammetry and 3D design. This is a facet of a broader discussion of the nature of technology itself and the relationship of technology to art, as well as an examination of the educational process. In the field of technology-influenced design-based education it is natural to push for advanced technology, yet within a larger institution the constraints of budget and adherence to tradition must be accepted. These opposing forces create a natural balance; in some cases constraints lead to greater creativity than freedom ever can a but in other cases the opposite is true. This work offers insights into ways to integrate new technologies into the field of design, and from a broader standpoint it also looks ahead, raising further questions and looking to the near future as to what additional technologies might cause further disruptions to 3D design as well as wonderful creative opportunities.The Kinect, a breakthrough device, was launched as a peripheral to the Xbox 360 game system in November 2010. ... kit (SDKs) which allowed the device to be used in ways beyond its intended use as a next-generation game controller. ... In May 2013, Xbox One was announced by Microsoft, and the upgraded a#39;a#39;Kinect Onea#39;a#39; sensor is due out with the release of ... First presented at SIGGRAPH 2011, this technology is a series of software libraries that connect to the Kinect hardware.
|Title||:||Integrating 3D Modeling, Photogrammetry and Design|
|Author||:||Shaun Foster, David Halbstein|
|Publisher||:||Springer Science & Business Media - 2014-01-28|