Modeling, the creation of a 3D object, in MAX rivals that of high-end $30, 000 SGI software packages. If users want to create anything in 3D, they have to begin by creating their models. This real-world tutorial takes readers beyond the basics of modeling and material creation to provide detailed information that cannot be found anywhere else. The book's exercises are supplemented by models and textures on the CD-ROM.Figure 8.14 The Manual Acceleration area of the Global Raytracer Settings dialog. Manual Acceleration is divided into two sections. The first is called Single Pipe, which breaks down your scene by faces. The end result is that most scenes withanbsp;...
|Title||:||Inside 3D Studio MAX 2|
|Author||:||Ted Boardman, Jeremy Hubbell|
|Publisher||:||New Riders Pub - 1998|