This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge. Some players invent ideas by connecting and combining pre-existing knowledge, while others evaluate the ideas to decide whether or not to buy. In a joyful atmosphere created by the games, players look beyond resistance to criticism, as experiments real cases show. They will start thinking and talking about the best segment of the majority, latent requirements in the future market, and scenarios for satisfying those requirements. This process embodies the principle that an interdisciplinary combination of business actors and resources, possibly with the appearance of new actors, triggers innovation.... with carbonized filament) and novel concepts (e.g., bamboo filament and accessories) combined with competition and communication among inventors. ... It was when the first author (Ohsawa) attended the Conference of World Wide Web in Brisbane in 1998, that an interesting paper attracted him, titled ... Macintosha#39;s GUI, which was produced by Apple, seemed almost magical when it first appeared.
|Author||:||Yukio Ohsawa, Yoko Nishihara|
|Publisher||:||Springer Science & Business Media - 2012-02-25|