This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business.In raising the level of characters created within the game, party (group) play is more conducive than individual play and ... When players group together in order to benefit from one anothera#39;s strengths and abilities a for example, ... The chat window on the game screen is a tool that enables communication for team play so that players can coordinate their efforts. On the contrary, in Dead or Alive Xtreme Beach Volleyball for the Xbox, two or four players can play using the same console.
|Title||:||Innovation and Strategy of Online Games|
|Author||:||H. Wi Jong|
|Publisher||:||Imperial College Press - 2009-02-18|