This book covers the new topic of GPU computing with many applications involved, taken from diverse fields such as networking, seismology, fluid mechanics, nano-materials, data-mining , earthquakes , mantle convection, visualization. It will show the public why GPU computing is important and easy to use. It will offer a reason why GPU computing is useful and how to implement codes in an everyday situation.The most intuitive catalog of solutions to order-independent transparency works at the primitive level. ... It was first used to solve the visibility problem in 3D computer graphics: when projecting geometries from 3D object space onto a ... The algorithm is simple to implement but might fail in some special cases, including cyclic overlap or piercing primitives. ... This means that, for scenes with rich details, the computer hardware has to waste much time on these unnecessary computations.
|Title||:||GPU Solutions to Multi-scale Problems in Science and Engineering|
|Author||:||David A. Yuen, Long Wang, Xuebin Chi, Lennart Johnsson, Wei Ge, Shi Yaolin|
|Publisher||:||Springer Science & Business Media - 2013-01-09|