Gaming Film

Gaming Film

4.11 - 1251 ratings - Source

Cinema's influence on games is a widely researched topic within digital media and games studies, yet the impact that computer games have had on film is still largely under-explored. Gaming Film sets out to redress this imbalance, examining a wide array of films, from Run Lola Run and Source Code, to Avatar and Inception, among others. Through analyzing cinematic aspects that have been re-shaped by games, from the type of stories told and new structural patterns, to exciting visual innovations and changing viewing habits, contemporary film emerges as an invigorated art form, looking poised for the interactive digital age.Miles, David (1996) a#39;The CDROMNovel MystandMcLuhana#39;s FourthLaw of Media: Myst andIts a€œRetrievalsa#39;a€, Journal of Communication, vol. ... Cohen, Marshall aamp; Braudy, Leo (eds), FilmTheory and Criticism: Introductory Readings (4th edition), New York, Oxford: OxfordUniversity Press, pp.746a€“757. Murray, Janet H.(1997) Hamlet on theHolodeck: The Future of Narrativein Cyberspace, New York: The Free Press. ... Newman, James(2008) Playing with Videogames, New York: Routledge.

Title:Gaming Film
Author:Jasmina Kallay
Publisher:Palgrave Macmillan - 2013-09-27


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