qThis book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and societyq--Provided by publisher.In this book, we conceive fantasy gaming in terms of three broad genres: role- playing games, collectible strategy games, and online video or computer games. ... Since then, Daamp;D has evolved, with the third edition recently released, socializing new genera- tions of players to the genre. ... is typically given a specific title depending on the RPG in question (e.g., the Storyteller, Dungeon Master, or Referee).
|Title||:||Gaming as Culture|
|Author||:||J. Patrick Williams,, Sean Q. Hendricks, W. Keith Winkler|
|Publisher||:||McFarland - 2006-03-21|