Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each qgemq presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.... and graphical user interfaces (GUIs), as well as a variety of smaller components that deal with resource management, ... Furthermore, many game engines are able to run on multiple platforms, which may include PCs and one or more game consoles such as the PlayStation 3 or Xbox 360. ... It is our hope that the wisdom recorded in these pages and the pages of future volumes of Game Engine Gemsanbsp;...
|Title||:||Game Engine Gems, Volume One|
|Publisher||:||Jones & Bartlett Publishers - 2010-04-05|