This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categoriesagraphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.Computation times measured on different computation platforms using a GeForce GTS 250 device (16 computing units, 128 CUDA cores). CPU GLSL OCL CUDA CPU GLSL OCL CUDA CPU GLSL OCL CUDA CPU GLSL OCL CUDA 1024anbsp;...
|Title||:||Game Engine Gems 2|
|Publisher||:||CRC Press - 2011-02-14|