A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.In the case of Gran Turismo I would argue that the individual cars are the characters, especially unique cars like the Suzuki Escudo. Here the stats behind the cars and the history of the creation serve as the backstory. In a real-time strategyanbsp;...
|Title||:||Game Development and Production|
|Publisher||:||Wordware Publishing, Inc. - 2003-01|