This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: AmSmart Gamification and Smart Serious Games. AmFusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. AmTeaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. AmEvaluation of Student Knowledge using an e-Learning Framework. AmThe iTEC Eduteka. Am3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. AmFusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.8.19 Activity diagram: visitor scans ticket QR code Fig. 8.20 Activity diagram: visitor scans content QR code 8.4.3 Data Loader: From OpenOffice to the Database The OpenOffice Impress is a multimedia presentation tool equivalent to anbsp;...
|Title||:||Fusion of Smart, Multimedia and Computer Gaming Technologies|
|Author||:||Dharmendra Sharma, Margarita N. Favorskaya, Lakhmi C. Jain, Robert J. Howlett|
|Publisher||:||Springer - 2015-02-11|