Fundamentals of Game Design

Fundamentals of Game Design

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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. Theya€™ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. Theya€™ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.Many driving games dona#39;t simulate fuel consumption; the developers abstracted this idea out of the game ... you can build the manual controls into the game but keep them hidden unless the player chooses to take over manual control (usually anbsp;...

Title:Fundamentals of Game Design
Author:Ernest Adams
Publisher:New Riders - 2013-12-19


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