Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.... 99a#39;s manual is the following: aquot;The Rockafella Skankaquot; (The Funk Soul Brother) performed by Fatboy Slim is available on the album Youa#39;ve Come ... H. Maslow and John J. Honigmann, a#39;Synergy: Some Notes of Ruth Benedicta#39;, American Anthropologist, New Series, 72/2 (1970), p. ... 21 EA Sports FIFA 99 PlayStation ( 1998)anbsp;...
|Title||:||From Pac-Man to pop music|
|Publisher||:||Ashgate Pub Co - 2008|