A lot of people play video games. A lot of people think they have good, even great, ideas. So what happens when these two worlds collide? Well, Epiphanies, Theories, and Downright Good Thoughts... tries to answer these questions for us. The video game industry has boomed into a monster of the consumer market and though we may not realize it, this unstoppable machine has left a fingerprint on the generation that has grown up playing them. And by fingerprint, we mean a giant freaking punch. So now, only now, we are beginning to see what years of video game-playing, sitting-in-front-of-the-tv-for hours, learning-to-use-surge-protectors has done to our future. One such pioneer who survived this dangerous time is our author, J.C.L. Faltot, who takes a serious, albeit sarcastic, look into the machine that is the video game monster. How video games have helped shape the market, touched the lives of those who play them, and defined people like Faltot for the rest of his life. For better or for worse. And perhaps in many ways (as you will find along Faltotas estranged journey) itas often a little bit of both.Thus, apure ownagea became apwnagea and one of the mostpopulargamingslangswasborn. Pwnage has become so ... The biggest reason being is that ita#39;s been around for much longer than its two cousins. Ia#39;m speaking about the phraseanbsp;...
|Title||:||Epiphanies, Theories, and Downright Good Thoughts...made while playing video games|
|Publisher||:||iUniverse - 2012-01-06|