Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:How about your experience with distributed code development? a: havena#39;t had too much luck with that, to be honest. have you ever outsourced ... Q: For discreet chunks of a game, yes. a: So, for a login server, or a multiplayer ... Q: Leta#39;s talk more about how to incentivize remote teams when youa#39;re working for a primary developer or a publisher, like you are. ... Sony does the same sort of thing, where the good names of good development houses are passed around inside the company, anbsp;...
|Title||:||Distributed Game Development|
|Publisher||:||CRC Press - 2012-11-12|