Digital Prohibition

Digital Prohibition

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The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (An la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.... Simon 113 Schopenhauer, Arthur 223 Schwartz, Aaron 16, 19, 41 Schwitters, Kurt 52 Scott, Ridley 129 Scribd 13 Scroggins, Lindsay 138 Seago, Ainsley 149 Seale, Ansen 192 Seaman, Bill 39, 128 search engines 173, 180 Second Life 66, anbsp;...

Title:Digital Prohibition
Author:Carolyn Guertin
Publisher:Bloomsbury Publishing USA - 2012-04-26


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