Recent years have seen a growing interest in the pedagogical benefits of digital games, which have the potential to engage learners and to encourage interaction in the target language. The use of digital games in language education is based on the premise that successful learning is integrated into the sociocultural context of learners' lives and encourages collaboration and lifelong learning, bridging learning within and outside the language classroom. However, the potential of digital games has not been properly investigated from a second language learning and teaching perspective. This volume presents the first dedicated collection of papers to bring together the state-of-the-art in research into game-based learning. It includes theoretical, empirical, and practice-oriented contributions and as such will appeal to anyone with an interest in the most recent developments in language education.Players usually do not read the instructions, they just learn how to play by guessing, trying or being taught by someone else. ... As a senior teacher in a primary school, he took his Nintendo DS game console to school and used family -friendlyanbsp;...
|Title||:||Digital Games in Language Learning and Teaching|
|Publisher||:||Palgrave Macmillan - 2012-06-12|