Designing Games

Designing Games

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Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todaya€™s hit video games. Youa€™ll learn principles and practices for crafting games that generate emotionally charged experiencesa€”a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each othera€™s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gamea€™s market positioning will affect your designPacked with examples, this book will change your perception of game design.

Title:Designing Games
Author:Tynan Sylvester
Publisher:"O'Reilly Media, Inc." - 2013-01-03


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