Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.In this paper, we focus on two data sets: (1) a survey of dispositions related to governance and citizenship administered ... Our work as researchers entailed direct observation of all classroom enactions of the game-based learning curriculum, anbsp;...
|Title||:||Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds|
|Author||:||Ferdig, Richard E.|
|Publisher||:||IGI Global - 2013-05-31|