With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iPhone hardware cpu and gpu requirements. This book teaches artists how to circumvent the potential pitfalls.Targeting Devices When targeting a game for the iDevices, youa#39;ll need to decide which devices your game will support. A plus ... The way I looked at it was at the time ofthe writing ofthis book, the iPhone 3G and iPod Touch second-generation devices are now three generations old. ... Currently, the Unity iOS manual states that you should aim at around 10 k vertices visible per frame, and as I mentioned inanbsp;...
|Title||:||Creating 3D Game Art for the IPhone with Unity|
|Publisher||:||Taylor & Francis - 2010|