Finland is known worldwide as a laboratory of the information society. The Finnish model combines information technology know-how with welfare state structures where equality seems to prevail. Can we take this picture at face value, or is it too optimistic? In this book we approach the case of Finland from children's perspectives by exploring what ICTs (information and communication technology) and media they use, how they use them, and what their thoughts are concerning this use? How does media become a part of children's everyday lives? The book is based on a nationally representative child survey supplemented by interviews where eight- to ten-year old Finnish children have been the key informants.In adventure games, the player becomes familiar with the world of the game and then solves problems with the help of the ... Combat and war games are action games that require reaction speed, manual dexterity, and rapid hand-eye coordination. ... Children learn programming skills and general mastery of computers through Free Time in a Media Culture 71. Game type Girl Boy N Adventure games 56 68 930 Memory games 39 12 931 Rally/car games 21 56 931 Combat games 14anbsp;...
|Title||:||Children in the Information Society|
|Author||:||Juha Suoranta, Hanna Lehtimäki|
|Publisher||:||Peter Lang - 2004|