Character-Driven Game Design

Character-Driven Game Design

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The user manual of the game describes Heather as an ordinary girl. ... This is making attacking relatively hard, compared to other games, such as Ico (Sony Computer Entertainment, 2002) or ... Deadly Shadows (Ion Storm, 2005) emphasizes the role of goals and possible and impossible actions in recognition: the PCa#39;sanbsp;...

Title:Character-Driven Game Design
Author:Petri Lankoski
Publisher:Taik Books - 2011-05


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