The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work.Collaboration and team work; affording empathy for end users and peerlearning. ... In doing so it considers the similarities and distinctions between manual and digital techniques as well as developing ... Technologies Students designed the 3D models using Google SketchUp, Crysis 80 Assessing Spatial Design in Virtualanbsp;...
|Title||:||Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education|
|Publisher||:||IGI Global - 2014-04-30|