On the forefront of the mobile gaming revolution are real people with stories that are crazy, stressful, hilarious, and, in some cases, heart-wrenching. Written by respected video game journalist Ryan Rigney, with a foreword by John Davison, Buttonless tells the stories of the people behind the games. Rigney takes you on a tour that covers more than 65 of the best and most beloved iPhone and iPad games, telling the never-before-heard tales behind them. Based on more than 100 exclusive interviews with some of the biggest names in iOS development, Buttonless chronicles the adversities that top developers had to overcome and delivers numerous funny/interesting anecdotes from behind the scenes of the iTunes App Store. Examples include: George Fan - Lead Designer of Plants vs. Zombies Kris Piotrowski - Co-creator of Superbrothers: Sword and Sworcery EP Jaakko Iisalo - Lead Designer of Angry Birds Katherine Anna Kang - Head of id Mobile and Lead Designer of Doom II RPG Justin Smith - Creator of Enviro-Bear 2010 Paul Bettner - Lead Designer of Words With Friends Simon Oliver - Creator of Rolando Donald Mustard - Lead Designer of Infinity Blade ... and plenty of others You'll also learn: The real origins of Angry Birds How iOS critical darling Jet Car Stunts was born from one of the worst games of 1999aaCarmageddon 3 Canabalt creator Adam Saltsman's weird obsession with leaping out of windows How the first-ever Iraqi video game went unpublished for 20 years before becoming an iOS exclusive The tweet that saved Words With Friends The napkin drawing that became the biggest-selling comic book series on the App StoreIncredible iPhone and iPad Games and the Stories Behind Them Ryan Rigney ... shooter that you play over and over again to earn a higher score (and earn more points to unlock new characters). ... and that didna#39;t translate quite as well to the iPhone. aThe PSP is great with polygons and bad with textures. The iPhone 3Ganbsp;...
|Publisher||:||CRC Press - 2011-12-15|