Building XNA 2.0 Games

Building XNA 2.0 Games

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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his awarda€“winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an ina€“depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his awarda€“winning title, from concept to reality. He reveals tips and techniques for creating a polished, higha€“quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Nexta€“gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eyea€“catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development. What youa€™ll learn If you are brand new to XNA, youa€™ll see basic concepts of game development through simple exercises. Youa€™ll be able to follow along and see the steps taken to rea€“create the game that won the Microsoft Dream Build Play competition. Youa€™ll learn and enhance artistic skills and artistic design capabilities. Youa€™ll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games. Youa€™ll become more exposed to the exciting world of software games. Who this book is for For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an awarda€“winning game.A Practical Guide for Independent Game Development John Sedlak, James Silva . Because wea#39;ll be ... over Games for Windows LIVE. For anyXbox360 deployment, you will need one XNA Creators Club membership per Xbox 360a€” at leastanbsp;...

Title:Building XNA 2.0 Games
Author:John Sedlak, James Silva
Publisher:Apress - 2008-09-24


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