The book will contain a series of interconnected projects that allows readers to embark on a creative journey building electronic gizmos. Readers learn about different sensors you can attach to Arduino. Practical lesson provide readers encouragement when are confronted with the unknown. The reader will learn about wireless communication, digital sensors, and programming techniques to maximize their use of the Arduino. The book will be accompanied with the source code for all the projects so readers can refer to it for their particular project. Book content includes: Arduino basics: How to use the hardware and language libraries How to turn ideas into practical circuits: When you use the Arduino platform you have the advantage of building a simple circuit and dropping an Arduino into it to provide the logic. Readers learn how to connect sensors and annunciators. Modular code: Modular code is fundamental to good programming practices. Readers learn how many of the included projects book projects can be remixed to create more ambitious projects. Wireless communication: This covers how to use ZigBee wireless chips to create a communication network between Arduinos. In addition, the book covers Bluetooth communication to illustrate how to connect an Arduino with a PC and/or Android phone Sensors and inputs: Arduinos require sensors in order to understand itas surrounding environment.The reader learns how to think from the perspective of the sensor. For example an infrared distance sensor is accurate at close range, but precision can be affected by ambient light, heat, and the materials off which the signal bounces. Fun project: Projects include creating an accelerometer, car analyzer, home power usage meter, IR trip with audio controller, alarm clock, automatic dog feeder, remote outside temperature reader, automatic blind controller, front door unlock trigger. Wireless projects: These include communicating with your car's computer, mounting a camera on the Arduino, tracking your position with GPS and using the Android ADK. Robotics: This project involves attaching a helium balloon to an Arduino so that the robot can glide over steps. An accelerometer and gyroscope determine movement, which is controlled with a joystick.The book will contain a series of interconnected projects that allows readers to embark on a creative journey building electronic gizmos.
|Author||:||Jaime Yu, Mitch Altman|
|Publisher||:||Wrox - 2012-08-13|