The authors discuss the four main tasks of game design--imagining a game, defining how it works, describing its internal elements, and explaining it to others.Then move on to the more practical arts: architecture, interior decoration, industrial design. All these things can contribute to the look of your game. The more aesthetic experience you have, the more likely you are to produce an artisticallyanbsp;...
|Title||:||Andrew Rollings and Ernest Adams on Game Design|
|Author||:||Andrew Rollings, Ernest Adams|
|Publisher||:||New Riders - 2003|